Wednesday, November 14, 2012
DPS quickly learned the panel bottleneck by mental arithmetic
Diablo 3 panel DPS is mainly composed of four data, namely
1. Main Properties
2. critical hit and critical damage
3. Attack Speed
4. White words
Panel DPS is not a simple sum obtained, but by four multiplied to get roughly panel DPS, so we often see the properties and others not much, but the panel DPS much worse than others, in fact, is due to DPS results by multiplying the result of four systems enlarged.
In fact, we can be a simple and popular algorithms to roughly calculate the results, and thus through the understanding of their own panel and are targeted to improve the corresponding attributes to improve panel DPS.
1. main attribute coefficient
Algorithm: main attributes / 100
2. critical hit and critical damage coefficient
Algorithm: (critical hit chance/100) * (critical damage/100)
3. Attack speed coefficient
Algorithm: 1 + (attack speed/100)
4. White word coefficient
Algorithm: (main hand and white words) + (deputy hand white words) + (jewelry white words/2)
Note: one-handed weapon results * 2
Each white word on DPS
Algorithm: main attribute coefficient * critical hit and critical damage coefficient * IAS coefficient
Panel DPS
Algorithm: Each white DPS * white coefficient + elemental damage coefficient (if no elemental damage, affixes 0)
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