Wednesday, November 14, 2012

DPS quickly learned the panel bottleneck by mental arithmetic


Diablo 3 panel DPS is mainly composed of four data, namely

1. Main Properties

2. critical hit and critical damage

3. Attack Speed

4. White words

Panel DPS is not a simple sum obtained, but by four multiplied to get roughly panel DPS, so we often see the properties and others not much, but the panel DPS much worse than others, in fact, is due to DPS results by multiplying the result of four systems enlarged.

In fact, we can be a simple and popular algorithms to roughly calculate the results, and thus through the understanding of their own panel and are targeted to improve the corresponding attributes to improve panel DPS.

1. main attribute coefficient

Algorithm: main attributes / 100

2. critical hit and critical damage coefficient

Algorithm: (critical hit chance/100) * (critical damage/100)

3. Attack speed coefficient

Algorithm: 1 + (attack speed/100)

4. White word coefficient

Algorithm: (main hand and white words) + (deputy hand white words) + (jewelry white words/2)

Note: one-handed weapon results * 2

Each white word on DPS

Algorithm: main attribute coefficient * critical hit and critical damage coefficient * IAS coefficient

Panel DPS

Algorithm: Each white DPS * white coefficient + elemental damage coefficient (if no elemental damage, affixes 0)

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