Wednesday, October 31, 2012

Crazy gang warfare: the post of captain in the gang warfare protection division


Protect the captain is a very good model, because not a single head for the brush, tactical coordination requirements regenerate is much higher than with the freedom war, which is why so many people recognized protect captain.

The posts mainly talk about how many positions can serve as protected captain. Also hope for the the team novice reasonable grounds ideas, let the protection of the captain more fun.

Protect the captain of the map more than one relationship of the road (focused Foggy Bottom), so I will divide it into the front line a large number of officers to concentrate on the area (our team), rear (as opposed to the front-line of another direction intersection), captain the area (captain Area ). Although simple, but in fact, the division of labor inside or somewhat complex.

Frontline battlefield articles

Frontline battlefield, can be said here is the main battlefield, but also the most difficult to capture the battlefield. Frontline a break, the the captain only escape, no one around to protect frontline teammates almost killed. Frontline which, in fact, not a single brush head so simple, you can not ease the brush to the head.

Frontline battlefield division of labor as follows:

Spiker:

Served as the main task of the output, a good match, you can let the spiker reassuring brush his head, he will be up to the head of a team if all spiker, it can be said that the output capability of this team is very powerful , but at the same time, this team may not be able to, because you may have been stuck atop, has been put no skills, may not hit, or hit before the people has been the others seckill the. The spiker's request is simple, is the ultra-high damage output skills. Suitable for this position of the main occupation of the elements of time and space, Carly, Ares, bug Cross, alchemical, Arrow of God.

Control field:

In the melee, the control field immeasurable significance, a good control field allows us spiker very cozy output, let the other person crazy dance Let's captain let the other captain hematemesis. DN control field skills more unusual, all people can not move or moves skills are considered, including the heads off, stiff, floating, frozen, deceleration, a sense of power, fell to the ground, stop time, etc. are considered, we can say whole career, but in fact, the most important career in this role is not that much, and the ice spirit magic guide of loli, priests, and God of War. So worship thunderstorms remember not misplacing twenty thousand injuries compared to the thunderstorm, a sense of power but also the other nausea. Moment to remember that their own position is to control the market, not the output.

Secondary:

Since there is a battle to control field output, of course, we also have the appropriate way to deal with these things to the auxiliary do, iron, resentment make you stiff, not backwards, not floating, does not fall land, heal allows you to reduce the time of frozen, a sense of power, the time to stop, curse, etc.. Course, also assists assistance, such as the outbreak of acceleration, ruthless. In supported employment concentrated in several priests, Ares, Ranger, magic guide, Carly career.

Forwards:

The two armies contact natural need someone to lead assault, strikers are not alone, your teammates follow in your footsteps under various state fire support. The striker tasks in addition to take the lead in shock, another role is forcibly ripped line of defense, which requires your grasp on the situation of the war is in place, before contact can not be too fast footsteps, lest you killed a teammate still on the road. The striker's most important task is approached pull the other front-line staff, the defensive loopholes, so that our staff have the opportunity to impact. So requires either flexible ability to walk, have a strong ability to control the market, the best career, of course, was the god of war, the Juggernaut, elements, Sage, Carly is a good choice.

Interference:

This is my own naming a post, and interference by the former the field gang warfare, in fact, rarely seen, and a lot of people do not understand with the interference by one of the most important tasks in the gang warfare is forced through to the rear or break into the other side's positions, the other party at least three more officers back against you, making them a significant decline in the combat effectiveness of the frontcourt, and this time we must follow up the impact or interference by itself is going to send food, a lot of soldiers often do this kind of role, but either the timing properly, either no teammates with the result die in vain. A different place with the striker that interference dash deeper, or even directly through each other frontline. Interference by another task is to assault each other most auxiliary control field or output, play a partial role in the control field, if we can interrupt critical control field, complementary skills, you can help to my team personnel maximum. Interference so requires, first operating high, creating chaos from which not you want to be able to in the past the Second, awareness is better, the other defensive vulnerability very short time, you want to aim at that time the direct impact is extremely difficult, as well as To find the key personnel entangled or interrupt his skills have a high requirement for spot analysis and eyes, the way in the melee, not recommended for novice in this role. This position requires stronger survival ability, to be flexible to walk, the way you want to be clever, you must be able to protect themselves. Career to have this position is not much including Ares, Juggernaut, Ranger, Sage, elements.

Rear fronts articles

Behind the front, often the front of my team attack the other attack, the general local fighting each other no more than three or more players.

Behind the front, the division of labor is as follows:

Sneak Attack:

Served as the main task of dispersing the other front-line battlefield, almost with the role of interference by this time, at least more than 2 or more for you, do not go on fighting, walk with a walking bit is the key, if Chuang But not catch the captain on several players to pull away from the side of the opposing team captain, just sell them to pin down to 20 seconds, even if you complete the task, if you have not broken the other front-line, it is the problem of your teammates. Now involved in the attack, of course, also included grabbing a solitary captain, so this position requires singled out high capacity, at least not more than the other side of the captain's minds, the result singled down you're dead, they did not fall much blood, so This post higher operating requirements. General This post 1v multi-ability and ability to avoid requiring high priest, Arrow of God does not fit, everything else is OK.

Defender:

Offensive and by stop each other's attack on staff, to ensure that my captain suddenly besieged disability. General This post is suitable for the control field personnel or aoe ability of the staff, such as ice Spirit magic guide, God of War, and the priests, Carly, Arrow of God. Requirements can 1v multi course not with the above, this position is generally not a person in, often the captain on the side, or any of the others, if it is your own people, more than the other three, see your techniques and confidence, if they feel feasible, you can be a personal one 2,3 entangled more than 20 seconds, so my team will be able to get a greater advantage globally If you do not have confidence, then I suggest you directly to leave, do not small life to catch. Of course, if you can, all of them engage in residual blood that is allowed. God of War here, do not mean you typhoon.

The captain District

Focus here to talk about the captain, is not captain any thing under normal circumstances, however, when the captain into battle when, remember a few points: 1, captain do not leave our personnel is too short; 2, the captain not to be away from my team staff far, not to casually walk away (unless you are a Ranger or soldiers) must keep abreast of the battlefield situation, to look at both sides of casualties, the current line is to suppress captain around, and my team are less than the other at least 3 or more, then , captain of the first option is to slip directly. Barely able to low-grade, for example, some teammates have been dead for some time, risen fast, before they can be considered a walk in the home. Or see each other mostly residual blood status, can be considered the aoe skill cleared If you can not go with a few head, then slip directly. Captain the best range of walk 5 meters away from where my team can not from my team personnel-intensive area through easily side pot, Typhoon volume, as long as my team someone in, at least there is rescue of hope. 3, the single captain to see the other side of the attack personnel, if there is no powerful ultra-high-injury skills and singled capacity, the first option is to run away, and see the situation, and try not to frontline ran. 4, the captain into battle is not let you Sike with people use their charm to attract the other officers to the route you want to go, let my team to easily intercept it plainly is the man walk 跑跑 gone. In addition, personal recommendations, see the captain most of the volumes or our staff rolled Ice Spirit should consider putting icicle jet, Carly put the wolf, the priest put miracle or master, Ares group of iron, typhoon, sober line, fire well done dance, magic meteor shower, anyway, is the long-range wide-area persistent control skills, so that the other Typhoon surrounding personnel or Ares unable to follow up other attacks, generally at this time, the the Ares body's iron is gone.

The assassin

Sometimes angry someone not to kill the captain, designed to kill you, this is the most special career assassin. Occupation, especially milk, ice, Ares, Carly, Arrow of God, are particularly vulnerable to the attention of the assassin's. The assassin is a very special job, his goal is not the captain, but the other team inside the key figure, and this figure is generally the other milk or to force the offensive staff, we can say assassin's task is on the battlefield black hands, abandoning their own time to kill the captain, also you'll be blocked, because your greatest threat. Can serve this role in any occupation, the only thing requirement is, their technology must cross the border, but best to grab the first direct seckill. When we do not have milk and the other milk, assassin's position is particularly important, there is no captain found, he walked behind the milk gone? Yes, assassin dragged back alleys.

Above all occupations is not fixed, I often engage in outflanking results I encountered the opposite only the priests, the single or the other super grasping the captain to attack, this time I will not hesitate to grab the dead, no matter what skills let him at least have residual blood, of course, once or twice a beat, the next time you see or escape. In addition, we can also see that Ares can assume various professional, same time, same skills may be output skills, while control skills, above points so detailed, just because sometimes you want to know that they should stand in the position of the social Mody what to put skills. It can say thunderstorms only in grasping the captain, or N vs 1 situation, put melee Do not put. Similarly there are priests shield block, unless you are a solitary being caught, or not to open a shield block, watched his teammates dead is the greatest shame of the priest. By the way, more than two points, Ares typhoon, but if you typhoon only Volume personal, then you also do not play God of War. The 1v1 God of War typhoon do? When, the team only a God of War, you typhoon must keep engage captain, must be left to the last ten seconds with when the wind Bureau. A lot of the Sage captain, an incarnation of the direction of go out into the opposing team captain rely do not look at people the captain how far away from you enough time, recurring, this captain went never came back. Incarnation is invincible not fake, but the incarnation also then a few seconds, you can not only consider the opinions on the line, you are the captain, you must consider the problems back, you must ensure that before the end of the incarnation of time to come back.

Tuesday, October 30, 2012

"Guild Wars 2" players COS tailor suit shape


"Guild Wars 2" players elliria, COSPLAY tailor made suit Masquerade styling, garment making gorgeous realistic.








Monday, October 29, 2012

The 1.05 era global Demon Hunter skills to select a new trend


October 17, 1.05 on-line global DH skills to select aspects of what happens to it?

The first active skills, on the left is a version of the 104, and on the right is the 105 version.


See 1-6 of the first group, the members do not change, ready to chase bite Arrow Shadow force, prance, the smokescreen and elements arrows. Changes in just 3,4 prance and wings for a position, the other is in addition to the wings rose a share increased, the share of the rest of the first group are on the decline.

This story tells us:

1. With the rolling fire cut down, part of the DH began to select other DPS skills prance ranking dropped only one, on the one hand, the 105 just on the line for three days, Statistics cycle is also too short, on the other hand is illustrated as a walk the breakout skills, and hurry skills, prance still has its own market.

2. Replace prance position wings instead of other skills, and the wings are the first group only share rose skills, instructions 105 times, the damage reduction vampire rising importance. Green wings have been pulling a lot of hair.

3. The traditional inertia is enormous. Stream the tower defense flow landmines flow, has been everywhere in Kane hammer without a threat to the first group. Of course, with the passage of time, to the 105 final ability to form new inertia bad to say.

Look at the market share of just over 10% of the second group, 7-12 and 104 times, skill and ranking has not changed, however, each share change: combat pet Cluster Arrow is on the rise and spiked traps The claw thorn multiple arrows and arrows on the decline. The guard the whistle and tied bomb hammer rounded out the top ten, become the second group of newcomers.

This story tells us:

1. 105 Versus pet, mines, guard posts and the strengthening of the hammer with the effect, at least everyone willing to try these new gadgets.

2. Strengthen claw thorn and arrows did not get dropped for the second group did not enhance equal to weaken.

3. Lost share multiple arrows should partly cluster arrows, it seems more than P times, the outbreak of the technology that we need stronger.

15-23 is the third group, the share of less than 10% of the popular skills. Deducted Methodist whistle and a hammer, the top four to avoid shooting, in bursts, mark and tied the shadow bomb ranking does not change, but the share fell slightly. The next battle round and pierced changed positions, grenade and knife fan for the position, strafing still bottom.

This story tells us:

1. As long as conducive to the good news, the third member of the Group can be upgraded to the second group. No good news, only cats and dogs.

2. Strafing is wonderful, with the good news, or the bottom.

Next, look at the passive skills, the 104 version of the left and right 105 version.


In contrast, passive skills to be tragic. No change in the top five members and rank, or archery specialization, calm sniper shoot with great precision, strategic advantage and vengeful, but the top four are in addition to the fifth revenge or worst, Mast, directly fallen 12%, there is reason to believe that a hundred paces to roll fire were buried.

The perfectionist rose 16%, breath on the second floor.

The night the Lurker share and ranking declined slightly.

Instruments tuned up 5% of the breath on the 6th floor.

The Grenadiers master and hot pursuit relative ranking unchanged.

The anesthesia trap increased significantly over the previous three hot pursuit depressing contemplation research trajectory repair, expected that the skills can rise because the grenade trap it are valid.

The trembling hunting still bottom, apparently not satisfied with Blizzard BUFF.

Short passive skills variations, 105 times a few strong proponent of skills such as Blizzard wishes whizzing up. Existentialism and change it 'growing market.

These stories tell us:

1. "the consumer is God" are a pack of lies, Blizzard is the the D3 world's only true God, God is the BUG will destroy, God said to BUFF will resurgence.

2. 103 times players own research out of the melee Zhan Zhuang flow, Blizzard said it does not cooool results melee Zhan Zhuang flow to cut.

105 times Blizzard launched melee Zhan Zhuang flow, they said it was cooool, Results remote kite flow in disguise axed.

3. 105 open three days, so some changes just the horizon, the next period of time, these skills are still very variable, from the big trend point of view, Blizzard Edition melee Zhan Zhuang flow is likely to continue to rise, but want rounded out the first group, very difficult.

Saturday, October 27, 2012

Diablo 3 hero background story of the mysterious We imagine


Diablo 3 hero background story is mysterious, imagination, every hero has its own story, Sometimes these stories are not they want to talk about. Demon hunter is one of them.

From the background of the game, we have to set that, Demon hunter has a very tragic life experience with which they Yike strong revenge on the demons of heart. Plus they often cloak masked shape and poker face expression and icy dialogue, more prominent style of their black heroes. Even if they suffered no amount of pain at all costs even let the devil have to pay even more painful retribution. This is what we know Demon hunter.

Vaeflare also and the players talk to share his knowledge and understanding of this role. He think the Demon hunter childhood suffered much grief, also paid a heavy price. "Fullmetal Alchemist Edward Elric and Alphonse Elric brothers, when you span in order to reach a very great purpose, you need to pay for that.

Vaeflare:

I've been playing the single player mode, I also have the opportunity to hear my role (male Demon hunter) and conversation between the witch. Some funny, some not, some avoidance of the story and background and not be answered.

My favorite is this:

Me: you have not studied their own spell?

Witch: Of course! How about you?

Me: I do not want to say this.

This in the end is why? If he does not want to talk about why ask? Demon hunter is what people do?

My first impression Demon hunter from the story of the childhood, they touched on some of their best not to know the spell. I'm feeling that the Demon hunter hero nearly lost too many things in life, so I am very worried that they are in good faith to understand whether these spells will lead to their own lost something more important or become a partner of the devil. Do they try some taboo magic? Would like cartoons "Fullmetal Alchemist" Elric brothers suffered a similar terrible antagonistic effect of spell?

It certainly made me very curious the Demon hunter behind the story, there are many other heroes and followers.

Sunday, October 21, 2012

Analysis of "Guild Wars 2" rogue stealth skill characteristics


Thieves every battle invisible appeared there will be 3 seconds, and can not be re-stealth would have been invisible thieves must have a bit of a talent to increase stealth time 1 second usually thieves can stealth 4 seconds.

Invisible stack the duration of the state of non-combat only Shadow Refuge (there will be a circle + roof stood stealth treatment) will let you have a state that can not be invisible stealth skills in a non-combat state altogether there will not be invisible immune problems Shadow Refuge for 3-4 seconds (see talent), stack 3-4 seconds duration per second, the end of SR, you can also invisible 10 seconds up.

Rogue's stealth talent will send you a Blinding Power (stealth + blindly around 25% of the blood).

Fighting Backstab + treatment stealth + the Blinding Powder + Shadow Trap, can make you invisible time stack to the mountain as high as.

Shortbow 5 does not hit the human condition, you will not be the current (yourself look betray oneself, in fact, you still have stealth BUFF, enemy, or can not see you).

When you see a thief broke into the go to the five-man team, he actually wanted to hit the remaining 25% of the blood automatically invisible and run away, then the above combos.

If you are Asian, your network will always be one second slower +

Regardless of the computer or network, you have at least 1 second delay +

So the thieves betray oneself in fact you only a fraction of a second.

Less than a second, your computer will only display the following figure figures at the foot of the small black circle, does not include the character models.

Unfortunately, that circle black circle, before he moved thief where you still do not know if your computer CPU, GPU have enough, you still lack an SSD, go to upgrade now very cheap.

Multiplayer battle, fell to the ground after thieves, one plug him, others beat him, forced the thief immediately used up instantly move to the next.

If thieves transmitted through the ground, lying on the ground invisible in place must continue to press 1 can kill (before the revision, the thieves will never die, because the transmission with stealth will randomly move your location).

Fell to the ground invisible can treat 4 fell to the ground, will not show up.

If unfortunately 1v1, try to plug the thieves, forced out of his transfer, and then go plug once, or you're waiting for thieves to climb up.