Monday, December 24, 2012

Pets and distance are your friends, double bow outbreak flow ranger


Equipment: body wear and accessories are PPCri with Rune of the Ranger

As long as the pet and partners in the 5% increase in damage

With points: 20/30/0/15/5

Marksmanship

Connoisseur Opening Strike

Cause vulnerability with your first strike when entering combat.

Guru Alpha Training

Pets have Opening Strike

Expert Beastmaster's Bond

Gain fury and might when your pet's health reaches 50%

Expert Steady Focus

Damage increases by 10% when endurance is full

Masters EagleEye

Increases longbow and harpoon gun range. Increases longbow and harpoon gun damage by 5%

Masters Piercing Arrows

Allarrow attacks pierce targets

More than four chosen depending on the timing

Skirmishing

Expert Tail Wind

Gain swiftness when swapping weapons in combat.

Masters Furious Grip

Gain fury when swapping weapons in combat.

Grandmaster Hunter's Tactics

Deal 10% more damage while flanking.

Connoisseur Pet's Prowess

Pet critical-hit damage is increased by 30%

Masters Quick Draw

Shortbow and Longbow skills recharge 20% faster

Grandmaster Moment of Clarity

Gain an attack of opportunity for you and your pet on interrupt.

This effect can only trigger once every 5 seconds.increases daze and stun duration by 50%

Nature Magic

Expert Rejuvenation

Gain regeneration when your health reaches 75%

Masters Fortifying Bond

Any boon you get is shared with your pet

Connoisseur Nature's Protection

Receiveprotection for 5 seconds when you take more than 10% damage in a single strike.

This effect can only trigger once every 30 seconds.

Beastmastery

Expert Zephyr's Speed

You and your pet gain 2 seconds of Quickening Zephyr when you swap pets

The blood skills using Heal as One 20s

In addition to the short time pet Distance immediate complement to blood

Two slots skills bind

Signet of Renewal

Passive: every 10 seconds to remove a negative state

Initiative: the neighboring allies all negative state moved your pets

Signet of the Hunt

Passive: you and your pet to a 25% increase in movement speed

Active: pet under attack damage amount to enhance

The new website 25% movement speed allows the Rangers no longer need to rely on the horn.

Encounter negative state can be removed every 10 seconds.

Another slot skills can be selected according to individual needs.

1. Protect Me

Pet to protect you and absorb the hurt

2. Lightning Reflexes

Backwards to evade and energize gift (10 seconds), causing lightning damage on the enemy at the same time.

3. Quickening Zephyr

You and your pet to obtain a rapid effect (4 seconds), but the effect duration can not be treated.

First two belong to the life-saving technology, the third is to enhance firepower.

Frozen for a long time before the Ranger, turn over in this 12/15 after revision.

In addition to the stream outside before the trap.

More play

This distribution point is enough explosive power, the other also increased viability

To switch weapons availability of 3 seconds movement speed and anger

To switch pets get 2 seconds to accelerate

Pets can also get to the gift Injurious and Tanzania strange force

Unless spike, or 75% of the blood will automatically return to the blood

Injured also protect the gift of more than 10%.  GW2 gold

Because of their own defense force only about 2K.

So the distance and pet operation is the best way of life.

This distribution point is the need to cope with a large number of monsters can also turn into a trap flow.

You can be applied flexibly.    Guild Wars 2 gold

Saturday, December 22, 2012

"Guild Wars 2" Winter Veil activity toys catastrophe events raiders


How to participate

Seraph NPC conversations came to the Lions arches find, you can immediately enter the game of toys catastrophe, the games added similar The SPVP. It must be noted is that the team can not participate in the activities, the game will automatically match you unfamiliar players. If you are ready to complete all 10 rounds of the game, you have to spend about one hour.

Game Description

Ground rules

Your goal is to protect containing 5 gift yak, you need to adhere to the 10 rounds of toys offensive. Each round will earn points each odd round (1,3,5,7) end would be, if you are still alive after a mysterious gift. If you keep five yaks are alive after 10 rounds will get an achievement.

Each additional one toy attack will also increase the number.

How to return to the health

Hay the props supplement to return to the health as long as you stand in the the blue fountain near the blood back, yak only in even-numbered round brush (2,4,6)

Available weapons

You can use map weapons: Toysmasher (melee weapon), Toy Cap Rifle, Toy Rapair Pistol, these weapons can be picked up at the entrance or yak next.

Toy Cap Rifle

Skill 1 single the high lethality attack 2000 distance

Skill 2 straight line attack (the damage to the environment) 2000 Distance

Skill 3 monster pushed 130 distance

Toy Rapair Pistol

Skill 1 hit temporary dizziness stop enemy action (ejection) 900 distance

Skill 2 Temporarily enemy becomes our staff 1000 distance

Skill 3 monster steering (like fear 1000 distance

Skill 4 manufacturing Mirage

Toysmasher

Skill 1 The final blow to a skill mere waving weapons attack range AOE 130 distance

Skill 2 Earthshaker hammer (can be toppled enemy 2 seconds) 130 distance

Skill 3 roundabout hammer (can be pushed to the enemy)

Defense

Destroy the environment was a chance to produce Scraps or Snow.

Scraps can be manufactured:

skill 1 bolt car

skill 2 catapults (range attack)

Snow can manufacture:

skill 1 snow wall (no purely defensive attack capability)

skill 2 snowman retarder (enemy)

More than two can be upgraded up to upgrade twice.

Close to what is built can upgrade (but hands must then took a raw material)

Snow made things necessary to retake a Snow to upgrade.

Tips

Construction of fortifications - catapults the Ballista, snowman, walls and upgrade them, they are better than you to protect the safety of the yak.

Closed ramps on the table, because the toys can not jump, so they can not through the channel.

The best way to get Scraps and Snow use Toysmasher destruction of buildings and trees.

Not all toy weapons and skills can be controlled, such as toys Golem is immune control.     GW2 gold

Repair pistol is very important, because they can stun toys and catapult attacks.

Do not put TOXX pulled the yak near, because he has a Whirlwind attack will attack things around. The rifle is the deal TOXX good weapon, you can attack in a very far place.

You can make two teammates left and right side of the kite TOXX or a kite. Continue to build fortifications.

Achievement

Here you can get two achievements, will record the Winter Veil achievements.     Guild Wars 2 gold

Toypocalypse Canceled - survived 10 and to maintain immortality a yak.

Not Toying Around - involved in the the 50 players catastrophe.

Friday, December 21, 2012

Q&A in December 17th -18th:gun tier is a completely arbitrary number


17.12.2012 cont.

  - no plans to make the crews "remember" previous tanks (not even for gold)

  - no plans to introduce armored cars.

  - Panzer I won't come in near future.

  - it's possible that Vickers (Mk. VI) light tank will be introduced.

  - no plans to introduce the Vickers Mk.I and Mk.II CS tanks (howitzers).

  - no plans to arm (new) Russian low tier tanks with heavy machineguns.

  - no plans to introduce smokescreens yet, because of technical issues (too requiring).

  18.12.2012

  - gun tier is a completely arbitrary number, it's possible to designate a tier 9 gun as tier 12 without changing any characteristics.

  - Q: "Why do you rework only 4 maps per patch?" A: "Because one would be too little".

  - according to SerB, the 25 percent damage randomization represents real life random factors influencing each shot (won't get changed).

  - a new server is being prepared.

  - an improvement in the game voice chat is planned.

  - track armor ranges from 10mm to 60mm on average.

  - tracks don't make the shell lose its pen value.

  - track armor doesn't get thicker when you install new suspension.

  - when it comes to modules, their repair costs amount and their tier are not directly linked.

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Thursday, December 20, 2012

"Guild Wars 2" Winter Veil activities exchange NPC location and items


Lion's Arch


Same stuff inside, tokens different

The Winter Festival minipet    choosing two from five!!

Tixx copy of the completed reward

1 * prototype (5)

100 * mystical cogs mysterious gear

250 * wads of, enchanted stuffing a lot of filler

250 * drops of, magic glue magic glue

Five rounds to participate, but can only do two minipet

As mystical cogs account tied

Do one needs:

+ Prototype

+ 250 * mystical cogs

+ 250 * wads of, enchanted stuffing

+ 250 * drops of, magic glue

= minipet

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Wednesday, December 19, 2012

The official will modify the difficulty of flame Castle line 3


The reaction of the players in the official forum, flame Castle furnace copy of the third line for the field team is not fair, very good match to the team through the copy test.

After the game content designer Robert Hrouda replied: Torch flame Castle copy of line 3 event is quite difficult. Have plans to be weakened, and the plan now is down to three torches, tanks and support roles can not be affected by this penalty, and then adjust the performance more challenges.

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Tuesday, December 18, 2012

Various types of tank accessories selection rules


I love the collection and painting, to reach out to all cars have to be perfect. The purpose of this post is to study the general rules for all senior car accessories, most of the cars I have silver bomb test accessories effect, a good performance.

The above mentioned high-class vehicles refers MM Figure, the minimum MM is 5 (to ensure that the tanks including all five vehicle), i.e., HT, the MT, the TD, LT5 and above (also include T-50 and VK1602) , SPG4 level and above. Tank assembly according to the following priority, if not installed and classification, and the vacancy left next priority.

HT

First priority: Ramming, ventilation

Second priority: Armored performance is excellent, far better than the output performance of the anti-avalanche lined

Third priority: the vertical stabilizer

Fourth priority: Gun Control

Conclusion:

① F Series the bomb clip vehicles ventilated, vertical stabilizer, Gun Control

② M Series 7 and above, other series 8 and above, except (mouse) for ramming, ventilation, vertical stabilizer

③ M series 5-6, the other series 5 to 7 except (KV220) for ramming, ventilation, gun control

④ S Series 5 KV220 Series D 10 rat style ramming, ventilation, anti-avalanche lining

MT

First priority: Ramming, ventilation

Second priority: horizons, except 10, more than 400 meters high light

Third priority: the vertical stabilizer

Fourth priority: aiming time is greater than or equal to 2.3 seconds of Gun Control

Fifth priority: high light

Conclusion:

① S Series 5 to 7 stage (T-34, T-43, except), the D series, 5-7 (T-25 except), M Series 5 (ram 2 except), 8 Pershing level 9 Barton lose bombs, ventilation, high light

② F Series the bomb clip vehicles for ventilation, vertical stabilizer, high light

③ S Series 5, T-34, 7 Ji T-43, D Series 5 T-25, M Series 5 Rams 2 Ramming, ventilation, Gun Control

④ M Series, S Series D Series 8 and above for ramming, ventilation, vertical stabilizer

TD

First priority: Ramming, ventilation

Second priority: aiming time is greater than or equal to 2.3 seconds of Gun Control

Third priority: hidden coefficient greater than or equal to 0.23 (the senior HT maximum concealment IS still hidden value 0.23) camouflage net

Fourth priority: artillery

Conclusion:

(1) S Series (SU-85I, SU-100M1, SU-101, except), D Series 10 M Series 9-10, F series 6-8 Ramming, ventilation, Gun Control

② S Series 5 SU-85I-level SU-100M1 8th grade SU-101, D Series 5-7 (large except Max), M Series 7 T25AT, 8-level T28 F Series 9 Ramming , ventilation, camouflage

③ D series 8-9 is a loser bombs, ventilation, artillery, and

④ M series 5-6 Ramming, camouflage, artillery

⑤ D Series 6 Max M Series 7 T25 / 2,8 T28 prototype F 5 Ramming, gun control, camouflage

⑥ F 10 for ventilation, gun control, camouflage

SPG

First priority: Ramming, ventilation, Gun Control

Second priority: concealed the camouflage net

Third priority: mobile high light

Fourth priority: camouflage net

Conclusion:

① S Series 6 SU14, 7 the Series 4 AMX105AM of the class, F for ramming, ventilation, Gun Control

② F series 6-7 Ramming, gun control, high light

③ F Series 8 ventilation, gun control, high light

④ rest Ramming, gun control, camouflage

LT

Ventilation, high light artillery

A special case: C series of six Type 62 if gold shells, the choice of the vertical stabilizer

The F 5 ventilation Ramming Gun Control

The above lower car can also be used as reference.

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Monday, December 17, 2012

Q&A in December 16th: Fv215B will be beyond E100 tank destroyer


  - FV215b will get a 183mm gun and will be moved to tier 10 TD

  - new tier 10 heavy to replace it will most likely be the Chieftain"

  - German second TD line: nothing more specific that probably half of 2013, the line is undertaking an overhaul

  - Japanese tree: either 2014, or the end of 2013 maybe

  - French second heavy line: "when it's done, it's done"

  - you might have noticed both French heavy lines now aim at AMX50B (eg. alternative French tier 10 heavy was removed), Tuccy was very unclear on this matter (they might have even autoloaders, but probably not).


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